Our parents and grandparents were not on the wrong track when they said time flies. It’s been a year since the launch of Sea of Thieves and, with it, the anniversary of one of our generation’s deepest disappointments.
Rare was a big idea, undoubtedly one of the best experiences of this generation (I’d say the best), but a project that didn’t take advantage of that potential as it should and was limited to fulfilling a series of repetitive and insulting missions that didn’t invite you to stay in the game beyond the initial surprise.
The Redemption of Sea of Thieves
I repeat what I said in your day. I think that in my case the passage through beta made the feeling with the game much poorer than it would have been in its release. After all, in the final game I found the same thing that I had already burned before.
The promises of a “something more” after a demented grinder didn’t help to see the proposal with better eyes either, so many of us who value the base -but not the content- were left hoping that someday, if all went well, we could return to Sea of Thieves with a smile from ear to ear.
For the past 12 months Rare has maintained a relatively low profile with its updates, making more or less exciting announcements and promising to continue to breathe life and content into a game that screamed for such an effort.
Now, just over a year after launch, Sea of Thieves is the game it should have been in its day. A title that maintains the same strategy towards the experience rested and in the company of friends, but also adds enough options to not only capture, but also keep our attention.
The base was already good, I just needed content
The hunting of giant beasts, the arrival of multiple challenges and the extension of the adventure in the form of missions and novelties on the map were only the spearhead that was forming, patch after patch, the double-edged weapon that it is today.
On the one hand, all that we dreamed of in our day, those of us who came face to face with reality sooner than we expected. On the other hand, an experience that, however convoluted and unfriendly, is far from winning the applause of the novice who doesn’t know what he’s getting into.
The theme of never being completely happy. What are we going to do. But far from that entrance door that still requires some more guidance for beginners, what we found in this last adventure, the luck of the campaign that he didn’t have when he knocked, is quite a delight.
In the end the essence is the same, sailing the seas alone or in company with two key mechanics: the exploration in search of the X that marks the map and the fantastic experience of handling the boat in a world that is beautiful to rage.
The pirate story we dream of
With the premise of finding a lost treasure emulating Indiana Jones, we leave with a diary in one hand and a handful of hopes in the other. Our role will be to decipher what the texts and drawings included there mean, either looking for a shipwrecked galleon or using what has been described to find the island where the first piece of the puzzle is located.
An adventure that goes beyond the walks in open sea to plant us before final bosses and puzzles like Tomb Raider, with the water at the neck and trying to decipher how to open the door that hides what we are looking for.
Don’t expect great cinematic or outstanding narrative work, just the perfect excuse for Sea of Thieves’ boat trips not to be limited to killing me some skeletons or chickens (although the subject of going fishing is a new vein to keep in mind).
The only thing I asked Sea of Thieves was to provoke me enough to want to go back to it. That sum of content and excuses to continue playing that I found totally insufficient at the time and that, fortunately for us and the idea of Rare, today is much closer to content the disappointed.